Camera improvements
Admin
- Most important: Delay during head movement. When moving (not rotating, but shifting) the head, there is a noticeable delay. Its not huge, but its definitely there. This can be quite disorienting and likely lead to motion sickness. Weirdly enough this is not the case when being in "Ghost" mode, just in "Sync" mode. Not sure about the implementation so no idea what causes it.
- Similar problem: When there is no block at head-height but a block at leg-height, and one pushes their head above the leg-height block, the character gets pushed back instead of the head moving above the block. This feels very weird as well, and makes it impossible to "look through holes".